Tuesday, 1 March 2011

Advertisement

Web Banners
Here are 3 images of web banners that i found on the internet.
 

The first one is Advertising bt it was a simple banner that flashed up information about what they are offering things like speed cost and other information, so without cluttering the slot they managsed to get out all of the information but keep in in a neat matter which i really liked.
The second image i have i found on the Plymouth Argyle website it is advertising pafc shopping i liked the colours in this but i feel that it lacked any real content and still left me wondering what it is , this is more of an example of a bad banner it also look tacky and isnt inkeeping with the modern look that i feel that should have gone for like the BT one.
The 3rd one is one i found on a games site its advertising a game simular to age of empires i feel again this looks a bit cheap but it works aswell, as its got the information to draw you in and its used bright colours to get ur attention it also animates and shows u some small snippets of game action so not only does it tell you things about the game it also shows you how it works and what the game play is like.

Tv

This here is an advert advertising, the 53rd grammy awards to of which eminem has been nominated for 10 grammys, this advert explains and expresses how music relates to life and where music comes from it shows the link of how people can relate to the music and how music can make you strong, this stood out to me because it wasnt just explainin and advertising the grammys and eminem it was reaching out to the audience at home and helpin them to relate and to give them a reason to want to watch it.

This advert is about a car the new VW Polo , this advert really caught my eye because again it relates a care to human emotions in the art of dance , at the end of the advert it says tough butiful which is what this dance was so in a way to explain the phisical atrabutes of this car they have compared it to human trates and the feeling you got from the dance just to help to give you a better idea, although at first i didnt think this was a car advert it all made sence in the end and it stuck in my head , also the song is nice and made me like it evan more.


This advert is about jayzs new album, the clever part of this advert is that he has advertised every single one of his albums on this advert by walking around a studio in different poses for all his album covers, it was a great advert to watch and it was intresting to think what would happen next, so wilst he advertised his new album he is at the same time reminding everyone of his old albums which were also very good in the hope that they would remind people of the quality of his music and to make them want to go out and by them, i think this is a well constructed advert and i found it really effective.



Magazine

This is an advert for Fosters now all men know the inportance of a good beer is that its cold and this advert uses that thought by using a mans love boobs and using that as a shade for your beer , using the shade from the boob to keep your beer out the fun is a very clever idea that ticks many manly boxes, altho this advert is mainly directed at men i feel it has reached its target audience very well which is why i felt this was a very well planned and thought of advert.




This advert i feel was a massive risk this advert was eather going to work or not, this advert your relations to women and your relations to cars, in this is is portraying that you wont be the first person to sleep with the girl in the advert but would it stop you doing it, I THINK NOT, and in comparason to you wont be the first person to drive this car but you still would because it is a bmw, i think they made this advert in the hope they would read it and be involved enought to want to reasearch and look up the bmw cars, which is why i think this advert was a large risk , but in terms of me i still looked up bmw and yes i would drive them .




Yep i would deffinatly drive this car ! 2008 Bmw AC Schnitzer ACS3 Sport Mmmmmmmm

This last one is an advert i found online about drinkin and driving , it rases the subject how much should you drink befor you should give up your car keys and get a taxi, it expresses a beer glass thats been drank and left at different levels like to say when have you had enough which it says on the advert, i think this is very clever and it makes you think about it the next time you drive to a pub or stop sumwhere for a drink, its got a dark feeling to it i think i was they could have improved this advert is the maybe have the glass cracked or slighly smashed just to get a more dramatic feel to it, but other than that it is a very well thought out advert.



Xbox Game

Influences: Mass effect. Tron. GTA. Hitman. Assassin's creed
Genre: Sci-fi
Type of game: A possible free roam/sandbox style game, based in a futuristic megacity in the year 2157, the game follows a assassin through missions where he is set out to kill a target(s). Since it being set in either free roam or a sandbox style game, the player gets to choose how he goes about to kill these targets, with there being many different ways to kill the target, whether it's a stealthy approach or all in guns blazing or somewhere inbetween. If the game is to be free roam in the city, then vechiles will be introduced to help travel the large city. The player will be able to choose how their character dresses, whether they choose leight clothing, or armoured wear. While the armour clothing will give better protection, the leight clothing allows faster and less restricted movement. The character will have contacts, which can sell him weapons, equipment, armour or clothing, and upgrades. With this being set in the future, you can expect high tech equipment, armour/clothing and weapons. With such equipment as stealth camouflage. The game will have a day and night cycle, with city life changing between the throughtout it. When you are given contracts for targets, that target could be in different places, depending on the time of day, either at work or at home. With the some targets not under a time limit to deal with, this can allow the player to plan how they are going to deal with their target.

Story plot: I think the story shall follow the character throughout his missions, at first knowing very little about the character, trying to give the character a sort of mysterious badass impression, something players can like about him, and as the story goes on, we learn a little about the character and his past. Trying to keep the character very intresting and pondering his past life. Players will feel more immersed in the game if they are playing as character that is very likeable and fun to play as. The targets he is set to kill or as such, will mostly be corrupt officials, people considered important to the city but with corrupt and bad intentions or doings. And depending on player choices, there may be contracts they set you out to good people, with a possible twist of the player not knowing they are killing good people, leaving the player to pick up on hints, and making the final decision whether to kill their target or not. With there being decision and consequences to them, this could lead to more than one ending outcome.

How this game will challenge players is with how they decide to go about getting to their target, and what weapons and equipment they decide to use for a certain assignment. The player can scout around the area of the target to find possible areas to get closer, take for example a target in a skyscraper building, the player could try to get to the roof, and go from there, possibly finding air vents, which the player can move through unseen.
Here are some images to help you get an image of what sort of setting this game will be set in :







This image here is the final design for the cover of our game :


I really enjoyed this project, it was a chance to excersize my productive and imaganative skills, i had a really good group to work with and i feel that we worked well together, are final presentation was a good one and i feel we have atchieved what we wanted to and really got the message across about what sorta game it is .

Monday, 14 February 2011

puzzle things

Today there was a pat of the lesson where we got shown different ilustion puzzles where u had to figure out how to solve them , this was another open mind activity we did 2 with match sticks were u had to take away 8 match sticks to make 2 squars

And then using this set up we had to make the matches point down by only moving three matchese this is the set up we had to start with ...


the last puzzle we did was this one we had 9 dots and we had to link them all up only using 4 streight lines this picture below is the image we had to start with ...
I will leave the images of how they were solved out for dramatic effect, i enjoyed this activity to a point, i have a tendancy to get anoyed if i cant figure sumin out, at first i got the reasons for doing the activity but igot frustrated and didnt see the point anymore but i still feel that these activitys will help me to think outside of the box in future tasks

Catch phrase

Today we tryed to do a game called catch phrase we went threw images of things that represent words behind it, like the old school tv show catch phrase, we got given the saying over the moon, we pondered over this for a while and desided to do a happy moon with an arrow going over it this is the image we finished up with...



Although the rest of the class didnt get the answer to this personaly i feel that this represents over the moon really well, because the moon looks happy and its got an arrow going over it , personality i thought it was quite clear.
Todays activity i found exciting because it game me a chance to think outside the box for once and really get in touch with my abstract thoughts. i did enjoy this first activity.

Monday, 31 January 2011

Word association

WORD ASSOCIATION
When you are really stuck for an idea, one method of inspiring creativity is to use word association.
The following word lists were created through class discussion, with lists of adjectives and nouns being created.

TASK: Choose two matching pairs from the word list to create two game characters. Produce a front and side visual for each character, along with a “character bio”





Disgusting
Desperate
Deformed
Dysfunctional
Dire
Delightful
Desolate
Demonic
Destructive
Dreary

Desk
Diamond
Demon
Deer
Donkey
Dolphin
Dustbin
Dictionary
Door
Dictaphone





Hilarious
Hysterical
Hateful
Hairy
Hopeful
Hideous
Hypercritical
Heavy
Hearty
Huge
Hillbilly
Hog
Hut
Hole
Horse
Helicopter
Hose
House
Hedge
Hanger






Pessimistic
Pedantic
Persistent
Positive
Protagonist
Prickly
Penetratable
Perfect
Prissy
Precious

Potato
Pizza
Pea
Pigeon
Pyjamas
Pineapple
Pound
Phone
Photo
Pillar